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Times New Roman;/*
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* example.conf by Daniel Hawton AKA Osiris ().
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* $Id: example.conf,v 1.1.1.1.6.1.2.53.2.11 2006/11/12 19:38:16 syzop Exp $
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*
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* Works for Unreal3.2 and up
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*
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* Okay guys. This is the new example.conf. Its look is much like C++, kinda.
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* Anyway it is time to go over this. It's hard to pick up at first, but
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* with some pratice and reading you'll understand.
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*
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* Just copy this file to your main unrealircd dir and call it 'unrealircd.conf'.
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*
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* NOTE: All lines, except the opening { line, end in an ;, including the
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* closing } line. The IRCd will ignore commented lines.
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*
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* PLEASE READ doc/unreal32docs.html! The online version is also available at:
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* www.vulnscan.org/UnrealIRCd/unreal32docs.html
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* It contains a lot information about the configfile: gives information about
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* every block, variable, etc..
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* If you try to edit this file without reading the documentation properly
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* then you are pretty much guaranteed to fail!
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*/
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/* Type of comments */
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#Comment type 1 (Shell type)
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// Comment type 2(C++ style)
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/* Comment type 3 (C Style) */
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#those lines are ignored by the ircd.
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/*
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* UnrealIRCd supports modules, loading some of them is required.
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* You need at least the commands module and a cloaking module.
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*/
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/* FOR *NIX, uncomment the following 2lines: */
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//loadmodule "src/modules/commands.so";
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//loadmodule "src/modules/cloak.so";
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/* FOR Windows, uncomment the following 2 lines: */
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loadmodule "modules/commands.dll";
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loadmodule "modules/cloak.dll";
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/*
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* You can also include other configuration files.
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* help.conf contains all the /helpop text. The badwords.*.conf
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* files contain all the badword entries for mode +G...
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* spamfilter.conf contains some good rules for current trojans.
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* You probably want to include them:
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*/
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include "help.conf";
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include "badwords.channel.conf";
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include "badwords.message.conf";
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include "badwords.quit.conf";
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include "spamfilter.conf";
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include "aliases/anope.conf";
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include "aliases/ircservices.conf";
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/*
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* NEW: me {}
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* OLD: M:Line
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* me {} defines the name, description and unreal server numeric for
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* this server. Syntax is as follows:
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* me {
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* name "server.name";
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* info "Server Description";
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* numeric (server numeric*);
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* };
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* If linking, this numeric may not be used by any other server on the network.
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*/
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me
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{
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name "irc.Spitfire3292.net";
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info "Spitfire3292's Server";
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numeric 1;
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};
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/*
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* NEW: admin {}
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* OLD: A:Line
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* Admin gives information on the server admin. you
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* may put as many lines under admin { as you wish.
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* Syntax is as follows:
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* admin {
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* "first line";
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* "second line";
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* [etc]
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* };
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*/
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admin {
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"Andrew N";
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"Andrew";
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"";
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};
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/*
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* NEW: class {}
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* OLD: Y:line (old was confusing)
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* These define settings for classes. A class is a group setting for
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* connections. Example, server connections, instead of going to a client's
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* class, you direct it to the server class. Syntax is as follows
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* class (class name)
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* {
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* pingfreq (how often to ping a user/server in seconds);
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* maxclients (how many connections for this class);
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* sendq (maximum send queue from a connection);
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* recvq (maximum receive queue from a connection [flood control]);
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* };
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*/
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class clients
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{
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pingfreq 90;
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maxclients 500;
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sendq 100000;
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recvq 8000;
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};
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class servers
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{
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pingfreq 90;
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maxclients 10; /* Max servers we can have linked at a time */
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sendq 1000000;
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connfreq 100; /* How many seconds between each connection attempt */
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};
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/*
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* NEW: allow {}
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* OLD: I:Line
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* This defines allowing of connections...
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* Basically for clients, it allows them to connect so you can have some
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* control and/or set a password.
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* Syntax is as follows:
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* allow {
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* ip (ip mask to allow);
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* hostname (host mask);
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* class (class to send them to [see class {}]);
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* password "(password)"; (optional)
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* maxperip (how many connections per ip); (optional)
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* };
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*/
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allow {
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ip *@*;
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hostname *@*;
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class clients;
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maxperip 3;
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};
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/* Passworded allow line */
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allow {
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ip *@2;
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hostname *@*.passworded.ugly.people;
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class clients;
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password "f00Ness";
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maxperip 3;
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};
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/*
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* NEW: allow channel {}
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* OLD: chrestrict
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* Allows a user to join a channel...
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* like an except from deny channel.
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* Syntax:
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* allow channel {
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* channel "channel name";
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* };
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*/
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allow channel {
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channel "#WarezSucks";
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};
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/*
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* NEW: oper {}
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* OLD: O:Line
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* Defines an IRC Operator
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* IRC operators are there to keep sanity to the server and usually keep it
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* maintained and connected to the network.
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* The syntax is as follows:
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* oper (login) {
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* class (class to put them in, if different from I, moves them to new
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* class);
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* from {
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* userhost (ident@host);
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* userhost (ident@host);
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* };
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* flags
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* {
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* (flags here*);
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* };
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* OR
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* flags "old type flags, like OAaRD";
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* };
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*/
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-
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/* For a list of oper flags, see doc/unreal32docs.html#operblock
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* [HIGHLY recommended to read]
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*/
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oper Spitfire3292 {
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class clients;
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from {
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userhost *@*;
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};
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password "andrew";
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flags
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{
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netadmin;
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can_zline;
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can_gzline;
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can_gkline;
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can_override;
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global;
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};
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};
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/*
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* NEW: listen {}
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* OLD: P:Line
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* This defines a port for the ircd to bind to, to
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* allow users/servers to connect to the server.
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* Syntax is as follows:
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* listen (ip number):(port number)
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* {
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* options {
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* (options here);
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* };
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* };
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* or for a plain
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* listen: listen (ip):(port);
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*
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* NOTICE: for ipv6 ips (3ffe:b80:2:51d::2 etc), use listen [ip]:port;
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*
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* That works also.
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*/
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/* Options for listen:
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OLD | NEW
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S serversonly
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C clientsonly
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J java
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s ssl
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* standard
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*/
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/* NOTE ON SSL PORTS: SSL ports are pretty non-standardized,
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* besides numerous high-SSL ports, some people say you should run
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* it at 994 because that's the official SSL port.. but that
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* requires root! Besides, port 194 is the official irc port and
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* have you ever seen an ircd running on that?
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* So, our suggestion is to use port 6697 for SSL, this is used by
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* quite some networks and is recognized by for example StunTour.
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* You are free to open up as many SSL ports as you want, but
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* by (also) using 6697 you help the world standardize a bit ;).
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*/
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listen *:6667
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listen *:7000
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{
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options
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{
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clientsonly;
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};
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};
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listen *:6667;
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listen *:7000;
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/* NOTE: If you are on an IRCd shell with multiple IP's you are
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* likely to get 'Address already in use' errors in your log
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* and the ircd won't start. This means you MUST bind
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* to a specific IP instead of '*', so for example:
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* listen 1.2.3.4:6667;
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* Obviously, replace the IP with the IP that was assigned to you.
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*/
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/*
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* NEW: link {}
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* OLD: C/N:Lines
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* This defines an okay for a server connection.
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* NOTE: BOTH SERVERS NEED A LINK {} SETTING TO CONNECT PROPERLY!
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* Syntax is as follows:
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* link (server name)
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* {
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* username (username, * works too);
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* hostname (ip number/hostmask);
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* bind-ip (What IP to bind to when connecting, or *);
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* port (port to connect to, if any);
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* hub (If this is a hub, * works, or servermasks it may bring in);
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* [or leaf *;]
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* password-connect "(pass to send)";
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* password-receive "(pass we should receive)";
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* class (class to direct servers into);
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* options {
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* (options here*);
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* };
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* /* If we use SSL, we can choose what cipher to use in SSL mode
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* * Retrieve a list by "openssl ciphers", seperate ciphers with :'s
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* */
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* ciphers "DES-CBC3-MD5";
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*
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* };
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*/
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/*
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options:
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OLD | NEW
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S ssl
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Z zip
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N/A autoconnect
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N/A quarantine
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N/A nodnscache
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*/
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link services.Spitfire3292.net
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{
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username *;
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hostname 127.0.0.1;
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bind-ip *;
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port 7000;
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hub *;
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password-connect "andrew";
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password-receive "andrew";
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class servers;
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options {
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/* Note: You should not use autoconnect when linking services */
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zip;
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};
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};
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/*
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*
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* NEW: ulines {}
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* OLD: U:Line
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* U-lines give servers more power/commands, this should ONLY be set
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* for services/stats servers and NEVER for normal UnrealIRCd servers!
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* Syntax is as follows:
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* ulines {
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* (server to uline);
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* (server to uline);
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* [etc]
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* };
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*/
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ulines {
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services.Spitfire3292.net;
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stats.Spitfire3292.net;
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};
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/*
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* NEW: drpass {}
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* OLD: X:Line
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* This defines the passwords for /die and /restart.
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* Syntax is as follows:
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* drpass {
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* restart "(password for restarting)";
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* die "(password for die)";
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* };
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*/
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drpass {
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restart "andrew";
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die "andrew";
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};
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/*
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* NEW: log {} OLD: N/A Tells the ircd where and what to log(s). You can have
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* as many as you wish.
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*
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* FLAGS: errors, kills, tkl, connects, server-connects, kline, oper
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*
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* Syntax:
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* log "log file"
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* {
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* flags
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* {
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* flag;
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* flag;
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* etc..
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* };
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* };
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*/
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log "ircd.log" {
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/* Delete the log file and start a new one when it reaches 2MB, leave this out to always use the
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same log */
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maxsize 2097152;
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flags {
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oper;
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kline;
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connects;
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server-connects;
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kills;
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errors;
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sadmin-commands;
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chg-commands;
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oper-override;
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spamfilter;
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};
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};
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/*
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* NEW: alias {}
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* OLD: N/A
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* This allows you to set command aliases such as /nickserv, /chanserv etc
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* FLAGS: services, stats, normal
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*
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* Syntax:
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* alias "name" {
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* target "points to";
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* type aliastype;
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* };
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*
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* [NOTE: You could also include a pre-defined alias file here, see doc/unreal32docs.html section 2.9]
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*/
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// This points the command /nickserv to the user NickServ who is connected to the set::services-server server
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/*alias NickServ {
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target "NickServ";
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type services;
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};*/
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// If you want the command to point to the same nick as the command, you can leave the nick entry out
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//alias ChanServ { type services; };
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// Points the /statserv command to the user StatServ on the set::stats-server server
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//alias StatServ { type stats; };
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// Points the /superbot command to the user SuperBot
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//alias SuperBot { type normal; };
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-
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/* Standard aliases */
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alias NickServ { type services; };
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alias ChanServ { type services; };
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alias OperServ { type services; };
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alias HelpServ { type services; };
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alias StatServ { type stats; };
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/*
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* NEW: alias {}
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* OLD: N/A
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* This allows you to set command aliases such as /identify, /services, etc
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*
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* Syntax:
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* alias "name" {
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* format "format string" {
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* target "points to";
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* type aliastype;
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* parameters "parameters to send";
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* };
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* type command;
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* };
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*/
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/* This is shown seperately because even though it has teh same name as the previous directive, it is very
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* different in syntax, although it provides a similar function and relys on the standard aliases to work.
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*/
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/*
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alias "identify" {
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format "^#" {
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target "chanserv";
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type services;
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parameters "IDENTIFY %1-";
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};
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format "^[^#]" {
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target "nickserv";
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type services;
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parameters "IDENTIFY %1-";
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};
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type command;
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};
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*/
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/* The alias::format directive is a regular expression. The first format matches the /identify command when
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* the first character is a #. It then passes this along to the chanserv alias with the parameters IDENTIFY
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* %1-. The second format matches then /identify command when the first character is not a #. It then
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* passes the command to the nickserv alias with parameters IDENTIFY %1-.
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*/
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/* The alias::format::parameters is similar to scripting languages. %N (where N is a number) represents a
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* parameter sent to the command (in this case /identify). If you specify %N- it means all parameters from
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* N until the last parameter in the string. You may also specify %n which is replaced by
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* the user's nickname.
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*/
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/* Standard aliases */
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alias "services" {
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format "^#" {
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target "chanserv";
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type services;
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parameters "%1-";
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};
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format "^[^#]" {
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target "nickserv";
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type services;
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parameters "%1-";
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};
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type command;
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};
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alias "identify" {
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format "^#" {
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target "chanserv";
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type services;
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parameters "IDENTIFY %1-";
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};
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format "^[^#]" {
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target "nickserv";
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type services;
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parameters "IDENTIFY %1-";
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};
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type command;
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};
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/* This is an example of a real command alias */
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/* This maps /GLINEBOT to /GLINE
2d etc... */ -
alias "glinebot" {
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format ".+" {
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command "gline";
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type real;
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parameters "%1 2d Bots are not allowed on this server, please read the faq at http://www.example.com/faq/123";
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};
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type command;
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};
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-
-
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/*
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* NEW: tld {}
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* OLD: T:Line
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* This sets a different motd and rules files
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* depending on the clients hostmask.
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* Syntax is as follows:
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* tld {
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* mask (ident@host);
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* motd "(motd file)";
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* rules "(rules file)";
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* };
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*/
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/* note: you can just delete the example block above,
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* in which case the defaults motd/rules files (ircd.motd, ircd.rules)
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* will be used for everyone.
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*/
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/*
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* NEW: ban nick {}
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* OLD: Q:Line
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* Bans a nickname, so it can't be used.
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* Syntax is as follows:
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* ban nick {
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* mask "(nick to ban)";
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* reason "(reason)";
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* };
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*/
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ban nick {
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mask "*C*h*a*n*S*e*r*v*";
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reason "Reserved for Services";
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};
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/*
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* NEW: ban ip {}
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* OLD: Z:Line
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* Bans an ip from connecting to the network.
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* Syntax:
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* ban ip { mask (ip number/hostmask); reason "(reason)"; };
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*/
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ban ip {
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mask 195.86.232.81;
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reason "Delinked server";
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};
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/*
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* NEW: ban server {}
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* OLD: Server Q:Line
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* Disables a server from connecting to the network.
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* if the server links to a remote server, local server
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* will disconnect from the network.
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* Syntax is as follows:
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* ban server {
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* mask "(server name)";
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* reason "(reason to give)";
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* };
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*/
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ban server {
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mask eris.berkeley.edu;
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reason "Get out of here.";
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};
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/*
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* NEW: ban user {}
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* OLD: K:Line
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* This makes it so a user from a certain mask can't connect
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* to your server.
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* Syntax:
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* ban user { mask (hostmask/ip number); reason "(reason)"; };
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*/
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ban user {
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mask *tirc@*.saturn.bbn.com;
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reason "Idiot";
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};
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-
/*
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* NEW: ban realname {}
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* OLD: n:Line
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* This bans a certain realname from being used.
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* Syntax:
-
* ban realname {
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* mask "(real name)";
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* reason "(reason)";
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* };
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*/
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-
ban realname {
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mask "Swat Team";
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reason "mIRKFORCE";
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};
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-
ban realname {
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mask "sub7server";
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reason "sub7";
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};
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-
/*
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* NOTE FOR ALL BANS, they may be repeated for addition entries!
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*
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* NEW: except ban {}
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* OLD: E:Line
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* This makes it so you can't get banned.
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* Syntax:
-
* except ban { mask (ident@host); };
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* Repeat the except ban {} as many times
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* as you want for different hosts.
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*/
-
-
except ban {
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/* don't ban stskeeps */
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mask *stskeeps@212.*;
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};
-
-
/*
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* NEW: deny dcc {}
-
* OLD: dccdeny.conf
-
* Use this to block dcc send's... stops
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* viruses better.
-
* Syntax:
-
* deny dcc
-
* {
-
* filename "file to block (ie, *exe)";
-
* reason "reason";
-
* };
-
*/
-
deny dcc {
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filename "*sub7*";
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reason "Possible Sub7 Virus";
-
};
-
-
/*
-
* NEW: deny channel {}
-
* OLD: N/A (NEW)
-
* This blocks channels from being joined.
-
* Syntax:
-
* deny channel {
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* channel "(channel)";
-
* reason "reason";
-
* };
-
*/
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deny channel {
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channel "*warez*";
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reason "Warez is illegal";
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};
-
-
/*
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* NEW: vhost {}
-
* OLD: Vhost.conf file
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* This sets a fake ip for non-opers, or
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* opers too lazy to /sethost :P
-
* Syntax:
-
* vhost {
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* vhost (vhost.com);
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* from {
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* userhost (ident@host to allow to use it);
-
* };
-
* login (login name);
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* password (password);
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* };
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* then to use this vhost, do /vhost (login) (password) in IRC
-
*/
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vhost {
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vhost Spitfire3292@Oper.net;
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from {
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userhost *@localhost;
-
};
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login Spitfire3292;
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password andrew;
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};
-
-
/* You can include other configuration files */
-
/* include "klines.conf"; */
-
-
/* Network configuration */
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set {
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network-name "Spitfire3292";
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default-server "irc.Spitfire3292.net";
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services-server "services.Spitfire3292.net";
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stats-server "stats.Spitfire3292.net";
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help-channel "#IRCHelp";
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hiddenhost-prefix "Spitfire";
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/* prefix-quit "no"; */
-
/* Cloak keys should be the same at all servers on the network.
-
* They are used for generating masked hosts and should be kept secret.
-
* The keys should be 3 random strings of 5-100 characters
-
* (10-20 chars is just fine) and must consist of lowcase (a-z),
-
* upcase (A-Z) and digits (0-9) [see first key example].
-
*/
-
cloak-keys {
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"aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW";
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"asHd79Adhbq4Gjl9A3Mn01D3xp7z";
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"9Oo0dc3dfhJd92VfjvaqQ88Qfgh";
-
};
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/* on-oper host */
-
hosts {
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local "locop.Spitfire3292.net";
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global "ircop.Spitfire3292.net";
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coadmin "coadmin.Spitfire3292.net";
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admin "admin.Spitfire3292.net";
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servicesadmin "csops.Spitfire3292.net";
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netadmin "netadmin.Spitfire3292.net";
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host-on-oper-up "no";
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};
-
};
-
-
/* Server specific configuration */
-
-
set {
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kline-address "";
-
modes-on-connect "+ixw";
-
modes-on-oper "+xwgs";
-
oper-auto-join "#opers";
-
options {
-
hide-ulines;
-
/* You can enable ident checking here if you want */
-
/* identd-check; */
-
show-connect-info;
-
};
-
-
maxchannelsperuser 10;
-
/* The minimum time a user must be connected before being allowed to use a QUIT message,
-
* This will hopefully help stop spam */
-
anti-spam-quit-message-time 10s;
-
/* Make the message in static-quit show in all quits - meaning no
-
custom quits are allowed on local server */
-
/* static-quit "Client quit"; */
-
-
/* You can also block all part reasons by uncommenting this and say 'yes',
-
* or specify some other text (eg: "Bye bye!") to always use as a comment.. */
-
/* static-part yes; */
-
-
/* This allows you to make certain stats oper only, use * for all stats,
-
* leave it out to allow users to see all stats. Type '/stats' for a full list.
-
* Some admins might want to remove the 'kGs' to allow normal users to list
-
* klines, glines and shuns.
-
*/
-
oper-only-stats "okfGsMRUEelLCXzdD";
-
-
/* Throttling: this example sets a limit of 3 connection attempts per 60s (per host). */
-
throttle {
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connections 3;
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period 60s;
-
};
-
-
/* Anti flood protection */
-
anti-flood {
-
nick-flood 3:60; /* 3 nickchanges per 60 seconds (the default) */
-
};
-
-
/* Spam filter */
-
spamfilter {
-
ban-time 1d; /* default duration of a *line ban set by spamfilter */
-
ban-reason "Spam/Advertising"; /* default reason */
-
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
-
/* except "#help"; channel to exempt from filtering */
-
};
-
};
-
-
/*
-
* Problems or need more help?
-
* 1) www.vulnscan.org/UnrealIRCd/unreal32docs.html
-
* 2) www.vulnscan.org/UnrealIRCd/faq/ <- contains 80% of your questions!
-
* 3) If you still have problems you can go irc.ircsystems.net #unreal-support,
-
* note that we require you to READ THE DOCUMENTATION and FAQ first!
-
*/
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Posted by Anonymous Tue 20th Mar 2007 21:19 - Syntax is CSS - 21 views
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